So, I recently watched a tutorial on the Blender channel and saw that the default procedural textures aren't all that bad as you can chain them together. So I did. Here is what I learned along the way.
nodes for the ball. After having done a mandelbulb implementation in the node editor, I don't think anything is shocking me anymore in that regard.
still frame. The colorful blobs extend to the black material in the checkers due to the factor being input into the roughness of the plane.
nodes for the chess board. Not as crazy as the ball, but possibly more impactful.
nodes for the outer field. Note that the colors/mortar are animated. I actually was pleasantly surprised how easy it was, I sort of had expected that I had to animate single R/G/B values, instead of just being able to keyframe the colors.